"So, was 2007 a good or bad year overall for MMOGs?"
I think it was a bad year, that will work in our favor. We faced a lot of waiting for games that didn't bring anything to the table, we saw a lot of unoriginal games such as clones of Maplestory, World of Warcraft, and Diablo 2, and we saw a lot of generic Korean imports. We saw companies ruin their roster of MMOGs with stupid choices, and we saw some establish themselves in the industry. We saw delays, we saw expansions, we saw it all .But it didn't really leave us with anything that will match up with top-runners. Meaning, since WoW came out we've had higher expectations from MMOGs, especially F2P ones. We don't expect them to beat WoW because it costs money to play that, but we expect them to make us satisfied with them, not craving more out of them. The year was terrible to be honest. There's not one MMOG on my list(s) above, or anywhere else, that came out in 2007 that is successful. Some are fun, some are refreshing, some are challenging, etc. But not one of them has the success that franchises like Word of Warcraft, Guild Wars, Final Fantasy, and so many others have. Fury was the front-runner to match those, but it missed the mark big time.
I do think least year will work in our favor in 2008. Now that companies have seen what we don't want and what we want, they can use that information to provide us with better games and services. We're facing Age of Conan, WAR, Guild Wars 2, Sun, Aion, Rohan, and so many more games that will put a huge dent in older franchises that have been so successful. Finally, with 2007, we may see a new age in the MMOG industry, breaking away from the World of Warcraft age that has already lasted too long. 2008 will be that new age hopefully, as 2007 sure as hell wasn't even close.
Final verdict?
2007 was a terrible year for the MMOG industry, but will lead us into a better, new age of MMOGs! Thanks for readin
[Editor:wakaka]