Biggest Disappointments of 2007.

Seal Online - Seal Online got a lot of hype throughout a lot of communities. The games graphics and gameplay were played out to be great, and when YNK finally gave us some insight on it everyone was pumped. When the first deadline was missed, people got pissed. Anticipation grew as well as tempers, and when the delays came it kept on rising. Until the game went CB, and everyone found out what a huge pile of crap it was to most of those who had waited so long. OB only got more people the ability to see and realize that. This game was a lot of waiting, a lot of hype, and nothing to show for it.
DECO Online - This game had so much hype. I blogged about it a lot, and from the start said it looked like a mix of ROSE Online and Fly For Fun. We all had great hopes for the game, and seeings hundreds of forum topics about it proved it. When it came out so many were disappointed. It was fun at first, but when it took two days of nonstop playing to reach level thirty, the game was just ruined because of the grind. The quest system was terrible, it had no unique features. This was a hit-and-miss, without the hit.
Asda Story - The graphics hooked so many, the gameplay and lag took them all right back. Some found the game fun, most just hated it. I can't really say much because it was too bad for me to think of some good things about it. Let's see... Well, you could pick out your own costume at the start which was cool. There also wasn't too much hype, but there was still a solid fan-base that got disappointed.
Twelve Sky - I thought this game would be a huge hit. The player vs. player and player killing seemed fun, with maps everyone thirty levels or so for people to just come and duke it out every hour. But the game was just a long grind, with boring player vs. player, and terrible botting/kill stealing. As far as hit-and-misses go, this was a pop out to shallow right field.
Shaiya - Yes, Shaiya! So many people, including myself, had such high hopes with all of the amazing features that this game had to offer, including the different difficulties. But the game was really a generic game straight from Europe/Asia. The flips were cool, but didn't do crap. You could make it LOOK like you dodged an attack, but you didn't really, so what was the point? Lame! The game's player vs. player systems like fighting between factions, and the huge battles were cool, but the game couldn't entertain most long enough to be able to take part in those.
2Moons - So many wanted this game to be great. The graphics looked sweet, the gameplay was fun and fast-paced, the skills were cool and powerful, and the damage you did was off the charts! But when the game went Open Beta, it bombed. The community was terrible and extremely immature, ruining the joy of a 17+ game. The lag made a lot of people leave, and the decreased exp. rates from Closed Beta, or so it seemed, was a turn-off. The mob spawns weren't increased, which was a popular demand from CB. The games player killing was dumb, and the glitches came in the tons. A terrible transition from CB to OB, and a huge disappointment from what Dekaron had led us to want to play. The lack of good events was/is also a huge turn-off.
Dark Eden - Joymax.. Joymax.. Joymax.. First they delay it, then it turns out to suck. Some people enjoyed it, but it wasn't worth the wait.. at all! Not much more to say about it, just was a waste of time waiting for it.
World of Kung Fu - Looked to be a better version of 9Dragons, turned out to be another generic Asian-culture, martial-arts, grindy MMOG.
A lot more..