The Article is from MMOsite Writer Club member:Oliase
Was 2007 really a bad year for MMOGs?
Over the past month or so there has been a lot of people writing about how last year was such a terrible year in the MMOG industry. But are these people really looking at the whole picture, reviewing the entire year and all of its ups and downs, or are they just making random assumptions because they were disappointed with the lack of originality in MMOGs this year? I plan to look into last year, and give you my reasoning behind my judgment on the overview of the year.
A lot has happened this year in the MMOG world. From new game expansions such as The Burning Crusade and Eye of the North, to entirely new imported games, straight out of the generic MMOG factory, such as Holic, Fiesta, and all of the abominations that Ijji released. We also had terrible news such as the delays of WAR and Age of Conan, two highly anticipated MMOGs. We've had more clones come out, and all of them seem to be centered around the oldest milestone for MMOGs, Diablo 2. I mean, take a look at Mythos, Dungeon Runners, and so many other MMOGs that came out in '07 alone, and a large percentage of them were clones of another MMO. But behind it all, Diablo 2 clones ruled the cloning industry, and took in the hearts of the old MMOG gamers who once enjoyed the jam-packed online action that helped establish the new phenomenon.
With all of the generic games that came last year, there were also some MMOs that may not have been completely original, some may have even been clones of other MMOGs, but they were still refreshing and provided a good gaming experience for quite a phew, for a while at least. Let's take a look at some of the MMOGs that came out this year that I personally feel were refreshing from the rest of the run-of-the-mill games.