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First we were paying 10 and people were freaking out asking how anyone could
possibly spend that much money per month of a video game. Then the price went up
again, and again, and now we're sitting at around 14.99 as the "normal" fair for
a subscription based MMORPG. To me and probably most people that's nothing to
scoff at in today's economy. While it's still arguably the cheapest form of
entertainment out there over a long period of time, it's still decent money.
What would happen if the prices went up again? From the TenTonHammer Warhammer Online
FAQ:
Q: Will the game require a monthly fee to play WAR?
A: Yes, and EA Mythic's President Mark Jacobs has stated
that the subscription fee will quite possibly be more than the standard 14.99
that most MMOG's charge.
I don't know about any of you, but I'm not ready to start paying more money.
Maybe I can afford another couple dollars a month but let's look at the big
picture here. Where is this money going? I'm not seeing any drastic change for
the better in how MMORPGs are developed and I'm certainly not finding that the
customer service is any better. Server downtime is about the same if not more
than it was a few years ago. Heck, server technology and the means for managing
the maintenance of MMO 'stuff' is getting cheaper! There is more technology
available today, for a cheaper price, than there was 5 years ago. Where is all
our money going?
I'll consider this a rumor until I see Mark Jacobs or someone from EA Mythic
say it for themselves. I might be willing to pay 15.99 or 16.99 at the most but
I doubt if it raises that it will only go up by that much. We'll probably hear
the sob story of inflation or some other political excuse. The players aren't
getting any richer and neither should you. That's my message to anyone who would
raise the price. BUT, show us that the money is being well spent and then we can
reopen negotiations.
How much is too much? When is it enough? How much would you be willing to
spend on the next "big" MMORPG? We might find out real soon...
[Editor:cain]