Summary: I think that I can achieve that in this post, so for now I will try and accomplish killing two birds with one big heavy stone. I'm seeing more and more comparisons between the two games.
Differences
PvP: This is a big one folks so please read closely. World
of Warcraft has PvP but it is not clearly woven into the very fabric of the
game. In World of Warcraft you enter into battlegrounds (or arenas) to compete
against the other faction to earn points to unlock gear (higher arena ranks) to
be better at killing the opposing faction to... repeat. It's a very
"arcade"approach to PvP and very much 'removed' from the game itself. In
Warhammer PvP is the game. All roads lead to the Realm vs Realm (RvR) gameplay.
In Warhammer the entire world is the battlefield. As you level up you progress
through 4 tiers (level 1-40 divided) you battle against the other realm for a
goal. That's another difference between the games. WoW's PvP doesn't serve an
overall purpose in the game. Warhammer's PvP does. You can't progress into the
last tiers of RvR combat without enough victory points accrued from previous
tiers. Need further clarification? I thought you might so here's an
instructional video.
In Warhammer Online you do have something to lose in PvP. Some people think
that WAR is pointless PvP. How does losing your main city to the enemy sound?
How about losing actual territory such as Keeps (castles) that were held by your
guild? (See latter differences for more explanation). And quite possibly the
greatest incentive to do well in the RvR is that you need do better than your
opponents or they will get stronger. If your enemy is constantly killing you
then they are going to have Victory Points, more land, better skills, cooler
looking characters, and you're going to feel like a dirty little squig for
sucking. In World of Warcraft no one cares how well your faction does. If you
all suck in the battlegrounds it has no impact on the world around you.
Keeps, Siege Weapons, and Open World RvR: This is huuuge.
Remember all the promises Blizzard gave about siege weapons and open world pvp
objectives, yada yada yada? Warhammer Online is actually delivering. Before
anyone claims WAR just took WoW's ideas brush up on DAOC. Paul and Josh explain
it much better than I do. Watch the video then read on.
Your guild can actually have a castle in the real open world. You're not
going to be forced into a battleground to PvP. Your castle's guards, flags, and
decor will reflect not only your guild but your realm. You can use siege
weapons! Catapults and Ballistas were available in DAOC and you can bet they're
available in WAR. Break down doors and slay players defending the keeps or
defend them and shoot arrows down on attackers as a Goblin Squig Herder if
that's your class of choice. It's endless fun that never feels the same like a
Battleground. But hey, if Battlegrounds are what you like then Warhammer has
those too!
PvE: This is where I want to talk more about quests and PvE in general. In
World of Warcraft most of the game is centered around PvE. In the leveling game
it's questing and in the end-game it's raiding. Quests in WoW are standard. Kill
this, get this, do this. Again I can't explain it better than Paul Barnett and
Josh Drescher. Basically say goodbye to stupid riduclous quests that require you
to kill 50 things you've already killed. Bears, Bears, Bears.