"You make money in real-time by successfully scoring hits on each other."
In the not-too-distant future, when resources are scarce and the climate has collapsed, the gap between the poor and the wealthy will be more relevant and prevalent than ever before. Those with money will flee to space stations, leaving Earth behind to rot. Over time, a new underground sport is formed as a way to make money. That sport emerges into the mainstream arena as a test of athletic competence in a deadly environment.
That's the story behind Kwari, a free first-person shooter. You can have the game, gain access to arenas, and compete in basic matches without spending a dime. The catch is that you won't survive without bullets, which are sold in chunks before the game begins.

But that's not the purpose of this shooter. Kwari was created to facilitate online competitions where bragging rights aren't your number-one concern. In this game, you put real dollars on the line, earning money with every successful hit against an opponent. The opposite is also true, plus the penalty of losing money for every hit received.
Kwari launched this month across several European nations. The game is expected to come stateside within the first half of the year. In the meantime, we spoke to Al King (Global Marketing Director) on what we can expect from its worldwide debut.

Before we get into the pricing model, let's talk about the game itself. One of the things being touted is that Kwari is a skill-based shooter. What makes this a skill-based game as compared to other first-person shooters?
Al King: The reason we chose a skill-based theme is not so much to position it away from other first-person shooters but to set it apart from other games online where you make money. I would say that other first-person shooters that we're fans of in the office are equally skill-based. Our main difference with that is you make money in real-time [in Kwari]. That's the reason we emphasized the skill-based.