Games Radar has posted an article named "Five things the genre needs to stop now" It talks about gold farming and working, endgame, depressing, hands-off and money.
Farming and working
All too often, playing an MMO feels like work. These previews of the documentary, Gold Farmers shows one result of that work: a class-based virtual economy where wealthier players are paying to have poorer ones play on their behalf.
Developers like Blizzard ban users they believe to be gold farmers all the time. But the problem of farming has nothing to do with the gold farmers themselves. It's the gameplay that feels so much like toil at times that more affluent players are willing to pay money for someone else to level up their avatars and line their virtual pockets with gold.
Endgame = Game Over
We like a good challenge, but there's a certain point when the fun of exploring new areas, meeting random people, and questing is inevitably replaced by an obsessive thirst for the best loot and most powerful gear, which can only be attained by defeating the game's hardest bosses. These bosses are often so difficult that they require the precise coordination and combined efforts of as many as 40 players. Once you start rolling with raiding guilds to complete these massive endeavors you know you've reached the endgame.
Depressing
MMOs are some of the most fun games we've ever played. But they're also the most painful. Stories about death by exhaustion and neglected children just bring us down. The problem in these extreme cases lies with irresponsible and gluttonous gamers who don't know when to take a break. But we can't help recalling our own love/hate relationships with so many past MMOs, and feeling more like we needed to play them rather than feeling like we wanted to.
You can read it all here: Games Radar
News Original From: http://www.mmorpgdot.com/
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