Every MMO after WoW are Epic Failures?
KeyWord: MMORPG Date: 11-29-2007
Summary: TheFeed is proud to present Epic Fail, a brand new feature that brings you the greatest failures in the world of videogames, popular culture and technology.It puts every MMO after World of Warcraft in the number one slot. According to the report, what's your opinion?

4) The PlayStation 3's launch: It's hard to believe how much things have changed for Sony in the last year. Twelve months ago, the electronics giant was the 800 pound-gorilla of the gaming industry, sporting the most successful console ever and a seeming lock on the entire "next-gen" market. Twelve months later, their actual sales aer nowhere near their predictions, they've cut console prices to the bone and Nintendo has soundly thrashed them in next-gen console sales.

The PS3's launch failed epically due to a combination of weak launch titles, a way-too-high-price, a lack of dynamic exlcusive games, bad judgment about the market's desire for a top-of-the-line gaming machine, an inexplicable advertising campaign, and general arrogance on the part of Sony's executives. On the positive side, a recent sales up-tick spawned by lowered prices points a future in which a bruised Sony is still a contender.

3) E.T. The Extra Terrestrial. Yeah, the ultimate failure of E.T. for the Atari 2600 happened in 1982, but you can't compile a list of videogame failures without including this one. The failure of this game nearly killed the entire industry; it's so epic, the failure traveled through time to the present.

2) Red Ring Of Death: The finicky, loud and ugly 360 has never been lauded for its great design, but the system's problems are more than aesthetic. With a failure rate reportedly hovered around 30%, it's a wonder Bill Gates' upstart machine was even able to stay in business, and, we imagine, without Micrososft's deep pockets it wouldn't' have. After all, no matter how good Halo 3 is, you can't play it on a bricked machine, and gamers who are left with broken consoles are unlikely to become lifelong, loyal customers.

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