In a Warhammer Online interview at MMORPG.COM, Brian Wheeler, a designer on EA Mythic's Warhammer Online: Age of Reckoning talked about the overarching war taking place in the game and how the city siege component of the game works.
MMORPG.com: Can you elaborate further on balancing RvR Scenarios, in particular in reference to balancing the use of NPC Dogs of War: Are they employed anywhere else besides in the Focused Instanced Scenarios?
Brian Wheeler: RvR Scenario balance is simply a matter of making sure that both sides have equal opportunities to win. This involves equalizing run times from starter areas to key locations, as well as providing access to choke points and ways around those choke points. Whether that's a super secret ninja path around the backside of an island (cough, Nordenwatch, cough) or simply stepped vs. ramped terrain depends on each Scenario. All players will also be within a set level range for each Scenario and each side will have roughly the same number of combatants. Though we envision Scenarios as instanced combat between players, if necessary, we will introduce NPC Dogs of War to speed up the queue so players from both sides won't have to wait forever and a day to get into a fight. We're looking at other methods of getting players into Scenarios quickly as well, but we can't let the cat out the bag on them yet.
Read More: Warhammer Online: Tell Us About the War in WAR
News Original From: MMORPG.COM
click picture for next page

click here for full image