[FFXI] Altana Festival in Osaka: Super Ultimate Complete Guide
KeyWord: final, fantasy, xi, altana, festival
Date: 11-06-2007
Summary: On November 3rd, Square Enix held the "Altana Festival in Osaka" in Umeda, at the Umeda Fine Arts Theater in support of their MMORPG Final Fantasy XI, which currently serves players in Japan, North America, and Europe.
With an attendance limit of 1,800, this was a hot ticket, including a mini-concert and the revelation of highly anticipated information on the new expansion, Wings of the Goddess, set to go on sale November 22nd. Final Fantasy XI Producer Tanaka Hiromichi led an array of development team members in divulging news across a two-part event, and we've outlined everything we could below. So let's get to the good stuff.
On November 3rd, Square Enix
held the "Altana Festival in Osaka" in Umeda, at the Umeda Fine Arts Theater in
support of their MMORPG Final Fantasy XI, which currently serves
players in Japan, North America, and Europe.
With an attendance limit of
1,800, this was a hot ticket, including a mini-concert and the revelation of
highly anticipated information on the new expansion, Wings of the
Goddess, set to go on sale November 22nd. Final Fantasy XI
Producer Tanaka Hiromichi led an array of development team members in divulging
news across a two-part event, and we've outlined everything we could below. So
let's get to the good stuff.
The latest new job with Magic-boosting abilities: Scholar! Then, Dancer
and Campaign Info
At beginning and end of the festival, there were
opportunities for the fans of Final Fantasy XI to hear the latest scoop
on Wings of the Goddess.
The first presentation revealed
"Campaign," a new battle system mixing elements of Conquest and Besieged. Also
brought to light were new jobs Dancer and Scholar.
http://images.mmosite.com/news/2007/11/06/20071106232321021.jpg ^Scholar: The second job released with Wings of the Goddess. Using
ancient magical tomes of battle tactics, known as "Grimoire," they can enhance
White or Black magic as well as wield some unique spells of their own.
Campaign
First, regarding Campaign, it will be
a large-scale system that sets the stage for the battles of Vana'diel's past.
Players from San'dOria's Royal Army, Bastok's Republican Forces, or Windurst's
Federation, will all fight together under the Allied Forces of Altana against
the Beastman Confederate.
^The Wings of the Goddess Region Map. Here you will not use
Conquest, but wage battle under the new Campaign system.
It plays out
similar to Conquest, with individual battles taking elements from Besieged in Al
Zahbi. Mixing these aspects together, Square Enix has created a whole new system
for this expansion.
The flow of Campaign basically follow that of
Conquest, in that it works on weekly cycles. The division of power for each area
changes depending on the outcome of skirmishes between the Allied Forces of
Altana and the Beastman Confederate. After a week's time, each area has its
total calculated and the results determine who holds power over which region for
the following week. The overall winners or losers will they attain an advantage
(or disadvantage) in the coming battles. One example is that those with greater
forces will be able to obtain higher rank Campaign Missions. Also, Players will
receive "Alliance Points" and experience points based on their performance.
^Players reach the past in Wings of the Goddess by travelling
through a "Cavernous Maw." They are located everywhere in Vana'diel, and after
fulfilling certain conditions, they can be used free of charge.
Campaign
is broken up into four separate events. First, is Campaign Battle. This is when
a target area randomly erupts into conflict. Previous screenshots have depicted
this event, (such as the Orcs battling in Ronfuare). Basically, you
participate in a fight similar to Garrison, but are restricted to a certain area
of space like in Besieged.
As for the system governing all of this,
instead of Signet or Sanction, there will be a completely new magic cast upon
you, which eliminates experience loss upon death. Like Besieged, you can
participate as you please from start to finish. Your activity in battle will
determine what rewards you receive. It's perfect for casual users and beginners
to jump in and play.
The second type of event is Campaign Missions.
These are meant to earn one an advantage in Campaign. If Campaign Battles are
like Besieged, then Campaign Missions are more like Assault.
These
missions are available based on conditions met through improving rank, war
situation, military policy, domestic policy, division of power for areas, and
Scout. These missions can also scale to meet the needs of a wider variety of
players than Assault, which was generally limited to 3 or more level 50+
players. There are Campaign Missions you can solo, complete with low level
players, set to short periods of time, or enjoy without battles. There is much
more variation incorporated into the missions this time around.
The
system is similar to Assault in that you use tickets to undertake a challenge,
but the big difference is that only the Leader's ticket is used up. Therefore, a
party of six players could tackle the same mission six times in a row if they
wanted. The rewards boost your "fame" in some way, but the results are unclear.
(different than present-day fame)
The third type of event
within Campaign is called Scout. Just like the title, you will be seeking out
"scout" NPCs unaffiliated with the Allied Forces of Altana in Field Areas and
Dungeons. Upon meeting them, you will attempt to convince them to join the
Alliance, which can produce beneficial effects for your country. Furthermore,
you may just run into some unexpected characters and get a look into their past.
It sounds like this particular event will make great use of NPCs.
The
fourth event within Campaign is Survey. This system makes use of the opinions of
adventurers to determine national policies and military action. Each week,
adventurers are tallied, and the results determine the course of action their
nation will take the following week. Campaign Battles and Campaign Missions will
become available based on the findings from Survey. For instance, questions
like, "What areas should we invade?" or "What battle strategies should we
employ?" or "What techniques should we develop?" will all have an effect on
national policy. It lets the players control the course of the game, and should
prove to be a great addition to Campaign.
Before the official implementation of Campaign, there is a
"rehearsal" planned in the form of an event called, "Crystal War Revisited."
Beginning of November 8th, players will have a chance to compete for a prize of
red sunglasses. The victorious nation will also receive a special vendor selling
goods exclusive to their homeland. In addition, the World with the greatest
results will get a special Tele-point that allows travel between the three
nations, not to mention the possibility of "HQ sunglasses." Adventurers
everywhere should be ready to enthusiastically take on this challenge.