Aion: The Final Part of Q&A
KeyWord: Aion, NCsoft Date: 2007-10-31
Summary: The website of Aion Tower of Eternity released the final part of QnA from NCsoft about Aion. It is a part of Q&A held with Ken, the developer from Korea who visited GC in Leipzig this year.

The website of Aion Tower of Eternity released the final part of QnA from NCsoft about Aion. It is a part of Q&A held with Ken, the developer from Korea who visited GC in Leipzig this year.

You can find read part 1 of the Q&A here: Aion: Fresh QnA from NCSoft

Part 2 here: Aion: Part 2 of QnA from NCSoft

The details of final part are as below:

The final part of Q&A held with Ken is here!

13. How will larger game updates be implemented?

There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?

This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being "just another grinder"?

The problem with Asian games, we believe, have been a design which is not overly complicated, very basic. With the exception of Japan, RPG´s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it´s not an option to make "just another grinder". Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

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16. What will be done for Role-players?

Except from the extensive character cusomization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute "items" in there that don´t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?

Not in the Asian market, but if this is deemed a good addition in a specific area, it´s up to the service provider in that area.

18. Will there be specific quests for guilds?

Yes, it is being considered.

19. Will there be statistics available online, outside the game?

We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of "score board", with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a "Hero" system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.


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