Server Downtime and Patch Notes 8/27 (Chunk #1)

Date: 09-10-2007 Views:
KeyWord: Dungeon Runners,Downtime,Patch,Note,NCsoft
Summary:All worlds will be brought down on Tuesday, August 28, 2007, at 8:00AM CDT to apply Build 91 (Chunk #1). The expected downtime is 4 hours. This extended downtime is required to make the necessary database changes to support multiple characters per account.


PvP Worlds

We have added PvP worlds to the game. These worlds are clearly marked on the world selection screen. There are several differences with PvP worlds that you need to be aware of:

Balance Changes

  • Level difference does not modify hit rate, critical hit chance or resistances during PvP battles.

  • Knockdown effects don’t work against players during PvP battles. They are replaced with a knockback and five second movement rate debuff.

  • Players under the effect of fear gain fear immunity for six times the duration of the fear effect once it begins. This fear immunity is called “Bravery” and it will last through death.

  • Melee critical hit chance is reduced by 50% during PvP.

  • Ranged critical hit chance is reduced by 66% during PvP.

  • Magic damage resistance is reduced by 60% during PvP.

  • Stun resistance is reduced by 66% during PvP.

  • Damage reflection is reduced by 80% during PvP battles.

  • Each player in a PvP battle has their health increased by 100%.

  • You cannot use potions during PvP battles.

  • Holy Roller now has a 2 second immobilization period added to it. So, once you hit your target, they won’t be able to move for at least 2 seconds. They can still attack and use skills, however.

  • You cannot use “/stuck” during PvP battles.
No PvE Dungeons
  • PvP Worlds do not provide access to PvE (i.e. monster killing) dungeons. You can only enter into PvP matches or practice areas on a PvP World.

Townston is Pwnston

  • The bright and cheery Townston that you know and love has been replaced with a darker PvP form called Pwnston. Pwnston provides bank access, skill trainers and vendors as well as two PvP access points.
Practice Matches
  • You can find a new zone teleporter in Pwnston where group practice PvP matches can take place. These un-scored matches are not timed and allow you and your group to fight each other for fun. Simply run into the practice dungeon to begin fighting.

  • Respawning after death in the practice match will place you at a random spawn point in the practice dungeon. You also get full health and mana.
Click here for full image

Group vs. Group Deathmatch

  • Clicking on the Pwnston L33tinent will present you with the ability to “Enter the Queue!” for group vs. group deathmatch sessions. Only the group leader can enter the queue. A single player is also a “group” for this match type.
Chat Restrictions
  • You cannot use world chat or zone chat during a deathmatch session.
Grouping Restrictions
  • You cannot invite other players to your group while in a deathmatch session. You also cannot use the “goto” feature during PvP. Finally, you cannot remove a player from your group during PvP.
Team Assignments
  • When a suitable match is found, your group will be automatically teleported to the arena to begin the battle. Each group is assigned to either the Red Team or the Blue Team. You will know which team you are on by the color of the swirling indicator beneath your character’s feet.
Setup
  • The battle begins with a 30 second setup period. During the setup period, all cool-downs are automatically reset and your health and mana refill continuously. Use this time to arrange your skills and buff up for the coming battle. You will also notice that you are blocked from entering the main arena by a magical gate.
Battle!
  • After the setup period, the battle begins and the magical gate that blocks your way is opened. Run out and start pwning! The battle lasts 7 minutes.
Scoring
  • For each kill that your team achieves you will get points. The number of points you get depends on the strength of the opponent killed. Click on the “Show PvP Score” button at the lower-right corner of the screen at any time to see the current score for each group. The score display will be automatically displayed at the end of the match.
Winning
  • The team with the highest score at the end of the match wins. Players that are not in the zone when the win is tallied will not be credited with a win. You can see how many PvP wins you have on your character sheet. You can also see how many PvP wins another player has by looking at their tooltip.
Don’t Be a Yellow Belly!
  • If you leave an active deathmatch session for any reason, you will be marked as a “Yellow Belly” for 7 minutes. “Yellow Belly” players have all of their attributes reduced by 90%, show as yellow to other players and are reduced in size by 30%. This applies to disconnects as well as deliberately leaving a match.

  • Once you leave a match, you may not re-enter it.
Leaving the Battle
  • You can leave the battle at any time by right-clicking on your name and choosing the appropriate option. While combat is active, you can only “Surrender”. Surrendering will remove you from your group, teleport you back to Pwnston and give you the “Yellow Belly” modifier. Once the battle is over you can choose the “Exit PvP Match” to leave at any time. You can also choose “Leave Battle” on the PvP Score window after the match is completed.
Forfeit!
  • If all the players on a team leave the match, they will forfeit the match. Forfeiting a match will reduce that team’s score by 50% before deciding which team wins. If the forfeiting team wins the match, that’s a terrible ego blow to the losers… but the forfeiting team still does not receive credit for the win.

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