LOTRO: Book 10: The City of the Kings
KeyWord: LOTRO, Shadows of Angmar Date: 2007-08-10
Summary: The official website of LOTRO released new details of the second major update to The Lord of the Ring: Shadows of Angmar. The update boasts over forty new quests, all with major impact on the forces defending or assailing the different keeps available.

The official website of LOTRO released new details of the second major update to The Lord of the Ring: Shadows of Angmar. The update boasts over forty new quests, all with major impact on the forces defending or assailing the different keeps available.

Officials Press Release:

Book 10: The City of the Kings - Battle for the Ettenmoors


Book 10: The City of the Kings, the second major update to The Lord of the Rings: Shadows of Angmar, features a massive overhaul to the Ettenmoors keep system. The update boasts over forty new quests, all with major impact on the forces defending or assailing the different keeps available

When planning for Book 10, we took a look at the feedback we´ve received from the community since launch and compared this with our data. Through this process we discovered that some pretty aggressive changes were needed to make monster play an even more compelling system. I?ll explain the different and new dynamics introduced to the area, along with several other enhancements.

Login and Logout:
Monster players can now log directly into their monster player character from the character selection screen! Upon reaching level 10, the "Monster Play" button will become active and players can click it to enter monster play. Logging out of monster play in the Ettenmoors will leave the monster player at that location; no longer will monster characters return to Gramsfoot after logging out.


Support Quests:
Quests to call support into Tol Ascarnen, Lugazag, and the Grimwood Lumber Camp have had the number of objects needed to enlist the aid of the assailants reduced to 25% of their previous numbers. In addition, new quests have been added to provide more opportunity for smaller groups of monster players and player characters to assail these locations.


Monster Tribes:
Monster Tribes are the analog for player kinships. You can forge tribes to stalk the Ettenmoors and gain the rudimentary benefits available to player kinships, including tribal chat and the ability to have up to one thousand members in your tribe. Just like a player-created kinship, monster tribes require a charter (available for purchase in Gramsfoot) and must have a minimum of six members to maintain the tribe. They are completely independent of your player´s kinship, and you can belong to only one tribe at a time.

Monster Maps:
In an effort to assist monsters in their prowling of the Ettenmoors, we´ve updated the functionality of the maps given out as rewards for completing quests for the different take and hold locations. Crude maps still have a thirty minute inclusive cooldown timer and direct monster players to the same location that they always have. Poor maps have a ten minute cooldown timer (shared with any other poor maps you´re carrying) and drop you at new locations near the different take and hold locations. Good maps have five minute independent cooldown timers and deliver you to a third location near the different take and hold locations.

More Information: Here


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