Fury is the ultimate competitive online RPG. It takes the best elements of an MMO - combat, advancement and teamwork - and blends them with the best elements of an FPS - instant action, fast pacing and diverse game types.
E3 2007 Preview: Fury
Gamecock (publisher) / Auran (developer)
Article by Dana Massey
Fury once again let the game speak for itself when we saw the Auran team at EIEIO, their gate crashing E3 event at the Hotel California beside the Santa Monica Peer. This is the beauty of Fury, they just boot it up, shove you in a chair and say go. It had been a few months since I played and the latest incarnation is similar, but refined. In short, Fury is a load of fun.
Fury is all about arena-based MMO PvP. Everything about Fury is about PvP. There are no quests, no monster bashing, no whack-a-mole. It?s head to head action.
The game has four unique "sports". Vortex is a 16 vs. 16 capture the flag game, Elimination is a four v. four, best two out of three game where each player is eliminated after a single death and whoever lasts the longest wins it for their side. Fortress is their epic 32 vs. 32 game, not entirely unlike FPS titles like Battlefield 1942, where players must capture and hold control points on route to the other
s home fort. It
s tug-o-war.
At EIEIO, we played Bloodbath, the scalable free-for-all game. It can hold anywhere from eight to 32 players and puts them in a map appropriate to the number who show up.
