Economist Enters EVE
KeyWord: EVE Online Date: 2007-06-28
Summary: CCP wants to do some thing to make virtual economy in EVE Online under control. Dr. Eyj車lfur Guðmundsson, a real world economist enter the EVE world, he will publish quarterly reports on the EVE Online economy.

CCP wants to do some thing to make virtual economy in EVE Online under control.  Dr. Eyj車lfur Guðmundsson, a real world economist enter the EVE world, he will publish quarterly reports on the EVE Online economy.

Reykjavik, Iceland - June 27, 2007 - CCP Games, one of the worlds largest independent game developers, today announced the appointment of a in-world lead economist for EVE Online. This is the first time an MMOG has commissioned a dedicated real world economist to operate at this level of economic monitoring and research for a virtual world. The appointment is a real testament to the growing intricacy and strength of EVE Onlines thriving virtual economy.

Dr. Eyj車lfur Guðmundsson brings over 15 years experience in economic studies and research, and joins CCP directly from the University of Akureyri, Iceland, where he among several teaching positions held the position of the Dean of the Faculty of Business and Science. Prior to that he was a research associate at the University of Rhode Islands Department of Environmental and Natural Resource Economics where he also completed his PhD. He has authored or co-authored 15 publications. Dr. Guðmundssons first blog on EVE Online economics is at http://myeve.eve-online.com/devblog.asp?a=blog&bid=481.

Dr. Guðmundsson will publish quarterly reports on the state of the EVE Online economy as well as ongoing analysis of other economic indicators, such as inflation, economic growth and price trends. His research is designed to provide players with information necessary to make strategic decisions, but is also expected to have an impact on future development of the game. Dr. Guðmundsson will also be responsible for coordinating research initiatives with academic institutions.

"EVE Online may be set in the future, but the skills needed to play are rooted in the real world of today. Players operate vast corporations whose shares are traded in-game among players so economic strength and agility is key to their success. Just as entrepreneurs and executives rely on real-world economic indicators, EVE Online players need timely information and analysis of the in-game economy," said Hilmar P谷tursson, CEO of CCP Games. "Thats why we created this important position and were delighted to have someone of Eyj車lfurs caliber and expertise fill the role."

"Virtual worlds and MMOGs are emerging as one of the most interesting areas of experimental economics. Since becoming involved with EVE Online, I have been exploring the game and growing more fascinated with the community, its complexities and the unlimited potential of it all. I can see that CCP has understood that the social structures in EVE Online are far beyond those of other games," said Eyj車lfur Guðmundsson. "Economic information is the lifeblood of the game and I believe that, by ensuring everyone has access to the same data, we will enhance the player experience and facilitate economic stability in EVE."

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