[FFXI] Merit Point Adjustments
KeyWord: final,fantasy,XI,11,Merit,Point,Adjustments Date: 2007-05-31
Summary: In the soon-to-be released version update, we plan to introduce "Group 2" abilities for the blue mage, corsair, and puppetmaster jobs. We will also be increasing the maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories for all jobs.
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In the soon-to-be released version update, we plan to introduce "Group 2" abilities for the blue mage, corsair, and puppetmaster jobs. We will also be increasing the maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories for all jobs.

New Merit Point Category for Blue Mage, Corsair, and Puppetmaster

In the upcoming version update, we will be adding the "Group 2" merit point category for blue mages, corsairs, and puppetmasters.
Each of these jobs will gain access to four new job abilities and traits that should prove invaluable in a variety of situations. See the tables below for a description of each ability.


 

*Convergence will also increase the power of blue magic spells that are originally single target effects.


Maximum Point Allocation for Combat Skills and Magic Skills

The maximum limit for point allocation in the "Combat Skills" and "Magic Skills" merit point categories will be increased for all jobs.

"Combat Skills" maximum total ability increases:
12 > 20

"Magic Skills" maximum total ability increases:
8 > 16

*The maximum limit for each of the abilities within these categories will remain unchanged.

Further adjustments will be announced on the day of the version update.

Source: http://www.playonline.com/pcd/topics/ff11us/detail/1891/detail.html

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