| FINAL FANTASY XI 5th Anniversary Fan Event Recap |
| KeyWord: FINAL,FANTASY,XI,5th,Anniversary,Fan,Event,Recap |
Date: 2007-05-21 |
Summary: On May 12 and 13, the SQUARE ENIX Party was held at the Makuhari Messe
near Tokyo, Japan. Thousands of fans from all across the country flocked
to the FINAL FANTASY XI booth where they had the opportunity to witness
several exciting events, including two development team panel discussions. | | |
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| On May 12 and 13,
the SQUARE ENIX Party was held at the Makuhari Messe near Tokyo, Japan.
Thousands of fans from all across the country flocked to the FINAL FANTASY XI
booth where they had the opportunity to witness several exciting events,
including two development team panel discussions. Of the announcements made
during the discussion, the most exciting would have to have been the promotion
video for FINAL FANTASY XI?s fourth expansion disc, "Wings of the Goddess." If
you haven?t yet seen the video, it is available for viewing on the official
FINAL FANTASY XI website. |
| The following is an
outline of some of the panel discussion?s
highlights: | |
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The Pit is a battle
arena located in Al Zahbi where players will be able to select monsters to fight
against other NPC/players? monsters for fame, glory, and prizes. Here are some
of the details outlined on the 13th:
- Players will not be
able to control the monsters, but will be able to give certain commands.
- Players will be
able to collect "DNA-like" information from monsters across Vana?diel. That data
can be then used to create a monster usable in the Pit.
- The monsters you
create will (probably) be customizable in some form.
- The Pit will be
open for business sometime later this summer.
- There may also be a
type of betting system available.
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Einherjar is an ever-changing
multi-player dungeon battle based in the Hazhalm Training Grounds. Here is some
of the information revealed at the party:
- The monsters
appearing in the dungeon change each time, so a balanced party is required to
complete the mission objectives.
- From 6 to 36 people
can enter the area at once.
- An item similar to
the hourglass used for Dynamis will allow parties to reserve one of the multiple
areas, and will be required for entry.
- The multiple areas
consist of rooms filled with several weaker monsters, and one boss monster.
- After a party
chooses a room, they will have 30 minutes to wipe out all the enemies before
being teleported back out of the area.
- The monsters may
drop items that cannot be obtained anywhere else.
- An Assault-like
point system will be implemented, and points earned can be used to purchase
various items.
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While many minute
adjustments will be made to several of the jobs, the majority of changes in the
coming version update will focus on the three new Aht Urhgan jobs. A new merit
point category for each of the three jobs will be added, each consisting of two
new ability commands and two new job traits.
Blue Mage Ability:
| 1. |
Increases the power
of your next magical blue magic spell. Limits area of effect to single
target. |
| 2. |
Grants the effect
of your next support blue magic spell to party members within
range. | Trait:
| 1. |
Grants a TP bonus
to Chain Affinity. |
| 2. |
Increases maximum
blue magic points. |
Corsair Ability:
| 1. |
Your next roll will
automatically be a 1. |
| 2. |
Erases one roll or
bust effect. Targets self-cast effect with the longest remaining
duration. | Trait:
| 1. |
Extends the
duration of Phantom Roll effects. |
| 2. |
Focuses effect of
Random Deal on abilities waiting on
recast. |
Puppetmaster Ability:
| 1. |
Swaps HP of master
and automaton. |
| 2. |
Swaps the enmity of
master and automaton for target. | Trait:
| 1. |
Grants a bonus to
your automaton?s accuracy, ranged accuracy, evasion, and magic
defense. |
| 2. |
Grants a bonus to
your automaton?s attack, defense, and magic
attack. | As for the other 15 jobs,
nothing major is planned. However, the development team is planning on raising
weapon and magic skill limits, in addition to several other
adjustments. |
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For the past few
years, many players have requested a feature that would allow them to change
their World server at will. Now, starting in early summer (June or July),
players will be able to move full accounts (up to 16 characters) to the World
server of their choice for 3000 yen. This price is lower than the amount charged
by many other popular MMOs.
There are no restrictions on an account?s
first move. However, to prevent RMT-related problems, players must wait 90 days
before emigrating to another World. |
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Are there any plans
to adjust beastmasters? |
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Various adjustments
are planned for the near future. |
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Are there any plans
for new red mage magic? |
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We are currently
considering adding new magic for all existing jobs around the release of the new
expansion disc. |
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The Promathia
missions are still too difficult. Are there plans to make them
easier? |
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Yes. Several
adjustments are planned for the June version update:
| * |
Lowering
battlefield difficulty |
| * |
Removing EX/RARE
status from certain "helpful" items |
| * |
Rewarding
experience for completing certain battlefields (to give extra incentive to
players who have already completed the missions to help those who have
not) |
| * |
Making it easier to
get to/through
Promyvion | |
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Salvage and Nyzul
Isle battles are too difficult. Are there any plans to adjust the difficulty of
these areas? |
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The following
adjustments to Salvage are planned for the June version update:
| * |
The drop rate for
imbued items will be raised |
| * |
Players will now
receive several items upon entry to the
area. | The following adjustments are
planned for Nyzul Isle:
| * |
Difficulty level
will be adjusted in five-floor increments |
| * |
Temporary item
vendor will be available (tokens can be used to purchase items) |
| * |
Record will no
longer be erased when reaching the boss, but only after defeating
him. | The secret of what type of
weapons can be obtained from Nyzul Isle will come to light
soon... |
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Will we ever get
tuxedos to wear? |
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If enough players
want tuxedos, then we?ll have to consider making
them. |
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Will players ever
be able to re-obtain earrings earned by completing the Zilart mission, Divine
Might? |
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Yes. This will
feature will be ready for the June version update along with many other
adjustments. |
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Two-handed weapons
are not that useful. Are you planning any changes in this area? |
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While we still
cannot say anything specific, we are definitely planning something for the near
future. |
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Are any adjustments
planned for puppetmasters? |
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There are many
adjustments planned for all 3 new jobs. As for puppetmaster, here?s a sample of
some of the changes being considered:
| * |
Adding new black
and white magic "heads" to go along with the existing ed one |
| * |
Making it easier to
obtain attachments through the Pulling the Strings
quest. | |
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When will the "AF2"
for the three new jobs be introduced? |
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The date of
implement still hasn?t been decided. However, we don?t feel Dynamis will part of
the picture. |
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New content is
always important, but are there any plans on improving the
interface? |
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We are currently
working on new methods of categorizing key items, as well as changing the quest
menu interface so that repeatable quests will be displayed in the "Current
Quests" menu each time they are accepted. |
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Sometimes, my
friends and I hold events within Vana?diel. Does SQUARE ENIX offer any support
for these user events? |
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We?d like to hear
from the users on what type of support they require. If you have any ideas,
please contact us. We would love to help. |
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Will there be any
more Serpent General quests? |
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Yes. A new quest
will be released shortly. |
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I?d love to
participate in a Hero?s Combat starring the five Serpent
Generals. |
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That?s a great
idea! We should try it. |
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When will new
methods for obtaining abjurations be implemented? What new methods are in the
works? |
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The next version
update will feature a new method for obtaining the items in questions. We cannot
comment on that method
yet. | | | source:
http://www.playonline.com/ff11us/event/sep2007/
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