PC MMORPG of the Year -- Guild Wars Nightfall
This year found the Guild Wars expansion-machine in full swing, with two standalone campaigns released six months apart: Factions and Nightfall. While we were very much into Factions, Nightfall edged it out in our minds. Its North African-inspired setting was extremely cool, and the two new professions introduced -- the vicious Dervish and the stalwart Paragon -- were just too cool for words.
In broader terms, Guild Wars is extremely close to being our favorite MMO ever due to its enlightened approach to the genre. The attention that ArenaNet pays to the game?s PvP experience would be embraced by the industry at large in a perfect world, and its ability to offer such a stellar product without charging a monthly subscription is nothing short of revolutionary. If subsequent expansions reflect the level of quality we saw in Factions and Nightfall, then ArenaNet?s model will be viable indeed.
Factions brought persistent PvP objectives to the game world, and Nightfall considerably upped the Guild Wars universe?s narrative cache. Your guess is as good as ours as to where the next campaign will go, but make no mistake, we?re very excited to find out.
 
Developer
ESRB: T
?44.99
 ArenaNet
Publisher NCsoft
Release Date 10/27/2006
source: http://goty.gamespy.com/2006/pc/index13.html |