[EQ2] Test Server Patch |
| Date: 12-14-2006 |
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| KeyWord: eq2, Test, Server, Patch |
| Summary:There was a large patch yesterday on the test server; the full notes can be found here. | | |
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*** Zones *** - Lesser Faydark: The Nybright Camp now has a Fence with access to goods from all three major cities, with a significant markup for shipping and handling fees. - Greater Faydark: The Crushbone Spies will now trigger every 5 minutes if you are on the right stage. If you meet the requirement and are within the 5 minute timer, then you will receive a UI message. - Ascent of the Awakened: Audience with the Guardian: Talendor now has a few less hit points. - The Temple of Scale: Pedestal of the Priestess: Harla Dar brushed her teeth and has a slightly less painful AOE. - Korgo the Vault Keeper within the Vaults of El’Arad dungeon now has more profession hats for those willing to risk the challenge of obtaining them.
*** Items *** - Rain Caller?s Storm Arrow proc should no longer be resisted when it triggers. - All Horse Whistles maintained icons will appear as a horse instead of a blue swirl. - Emerald Hues item set bonuses have been fixed. - Multiple ranged crit bonus will now give the correct crit type. - When you equip something that isn’t yet attuned you will be given a choice to attune it immediately. - The fire damage modifier on the Rockpounder item set should now increase fire damage correctly. - Weapons should no longer display text about a primary only requirement to proc.
*** Gameplay *** - Many Named NPCs had their stats retuned so that their difficulty is in line with recent combat adjustments. - The spirit horses have returned to the Temple of Life. - All collectables from Faydwer should now be searchable through brokers under the "collectable" tag. - Item Adornments can now be found on the broker by mod type. - Several solo quests have been given achievement experience throughout the game. - Logging with hits mode using abbreviated chat messages should once again work properly. - You can now disable experience while being mentored. - Players can no longer start mounted travel when jumping. - Mitigation buffs will now only apply in proportion to the number of armor pieces you have equipped. - Players should no longer stay invisible for a short period, when loading, if something is in their ammo slot.
*** City Raids *** - The city specific raids offered by Fowler and Glamis have been improved once again and now offer an additional raid for hearty adventurers willing to take up arms and defend their city! The city has responded by improving the rewards they offer to their great citizens in exchange for maintaining their cities defense.
*** Miracles *** - Solusek Ro Miracle, Wrath of the Burning Prince will now work correctly.
*** Frostfell *** - Frostfell events and decorations have started to appear all over Norrath, full details of the festivities will be outlined in the near future!
*** Combat *** - Aggression skill now affects the resistability of Taunting * Guardians, Berserkers, Paladins, Shadowknights, Monks, Bruisers, Brigands, Swashbucklers all start out with the Aggression skill. Their primary defensive stances also increase their Aggression skill. * Conjurer and Necromancer Fighter pets use the Aggression skill, and their defensive stances also increase it. * Primary Single Target and Encounter taunts now use Aggression skill, along with Rescue, Taunt Procs, and any other taunting abilities. * NPCs that taunt also use the Aggression skill. * Fury: Irritating Swarm: Reduces Aggression skill. * Warlock: Spellbinding Pact: Increases Aggression skill. * Troubador: Magical Boon: Increases Aggression skill. * Dirge: Hyran?s Angry Sonata: Increases Aggression skill instead of Strength. * Troubador: Demoralizing Processional: Reduces Aggression skill.
*** Achievements *** - Achievements: Added more collections levels 10-19 to grant achievement experience. - Enhancements to targeted or group buffs should no longer reset to their base spell properties. - Assassin: Frontload: Modified prose to reflect that it only increases the trigger chances of the assassin?s own abilities. - Assassin: Getaway: Fixed bug that allowed combat arts and auto attack to not break stealth. Instead of blinking, the Assassin gains increased combat movement speed. - Brigand: Safehouse: Now has a maximum range of 200. - Brigand: Safehouse: Fixed stealth component when Safehouse expires. - Coercer: Coercive Healing: Fixed Regen and Ward healing effects to benefit as described. - Coercer: Enhance: Dispel Magic: Fixed to dispel hostile mental effects instead of divine. - Coercer: Thought Snap: Fixed to properly target a random fighter in the group. - Coercer: Mana Flow: Fixed duration reduction amount to 2 seconds per rank. - Conjurers and Necromancers: Enhance Pet Buffs: Buffs no longer require the player to log in or zone to activate the buff. - Defiler: Soul Ward: Removed estimated ward amount, and now examining it reads "Wards target ally from as much damage as was sacrificed by the caster" - Fury: Enhance: Starfire: Optional requirement is Enhance: Engulfing Roots instead of Enhance: Snare. - Guardian: Block: Expires only if the guardian blocks or uses a combat art. - Illusionist: Split Personality: Increased its overall effectiveness. - Illusionist: Enhance: Storm of Colors: expiration effect will affect all targets. - Illusionist: Enhance: Color Shower: expiration effect will affect all targets. - Inquisitor: Enhance: Verdict: Verdict affect will trigger properly if the target?s health crosses below the threshold within the duration. - Monk: Enhance: Martial Order: Fixed so that it siphons hate from a non-fighter ally, or gives hate if it is a fighter ally. - Monk: Master?s Evasion: Expires only if the monk dodges or uses a combat art. - Shadowknight: Reaver: Increased health gain to 2.5% of maximum health per hit. Reaver is now affected by Taunts. - Shadowknight Enhance: Infernal Blessing achievement should now display the heal amount correctly. - Swashbuckler: Enhance: Inspired Daring: Reduced benefit from 15 to 8 seconds per rank. - Warden: Cure Enhancements will expire after 3 hits from that damage type. - Wizard: Surging Tempest: Restored original update count to 7 ticks isntead of 9.
*** Spells *** - Inquisitor: Harrowing Inquest: Restored original 10% proc rate functionality on any spell or combat hit. - Warlock - Enhance: Rift - Fixed description and reuse time effect to work properly.
*** Quests *** - Players on the quest, "What It All Means" from Count Jooliin should no longer be able to collect the sap from the vines out of order. - When on the Quest "The Stolen Supplies", you should be able to enter the sewer without having to find the key, as long as you are on the quest. - The solo content path through Feerrott should now be open to Kelethin citizens as well as betrayers. - Kelethin citizens can now complete the last quest in the Qeynos Claymore saga, "A Final Froglok Word".
*** Boats *** - Boats will now pull away from the docks a little bit slower and approach a little smoother.
*** UI *** - Recipe tooltips will include a count next to each required component that is the number of matching items that you have in your inventory. If you don’t have sufficient quantity of a component, it will be red. - Items are no longer unequipped when they drop to 0% condition! * Equipped items at 0% do not provide mitigation, avoidance, buffs, adornments, etc. * Items at 20% or less condition will show with an orange background. * Items at 0% condition will show with a red background. * Autoattack and combat arts refuse to work if your equipped weapons are broken. - Mitigation values should no longer display a percent less than zero. - Windows XP users are able to block the Windows Keys (the keys with the Windows flag on them usually between the Alt and Ctrl keys) while in full screen mode. This feature is on by default. The option is located in Options -> Display -> Performance.
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