City of Villains Q&A

Date: 10-31-2006 Views:
KeyWord: City of Villains
Summary:Here is the Q&A Submitted by Cryptic Lead Designer Matt Miller when their title City of Villains celebrated the 1st birthday on Halloween, 2005

Here is the Q&A Submitted by Cryptic Lead Designer Matt Miller when their title City of Villains celebrated the 1st birthday on Halloween, 2005.

This Halloween Marks the City of Villains One-Year Anniversary

Tuesday, October 31st marks the one year anniversary of City of Villains. Launched on Halloween of 2005, City of Villains finally answered one of the players’ top requests - to be the bad guy. To commemorate this first annual milestone, we conducted our own Q&A with Cryptic Lead Designer Matt Miller (Positron).

Q: What are some of the most valuable things that you have learned over the first year of City of Villains ?

A: I learned to listen more to the users. We have lot of very passionate players in the game, and their insight and feedback can be really valuable as the design progresses.  There are a lot of good ideas out there that help us prioritize our feature lists and at times will lead us in new directions that we might not have thoroughly considered.  There are a lot of different desires the players have for the game, and it’s great to be able to deliver for them.

Q: When comparing to City of Villains with City of Heroes , what are some of the aspects of each game that you prefer over the other and why?

A: This is like asking me to pick which one of my children is my favorite, isn’t it? City of Heroes has the unmatched aspect of playing a Hero. Doing good and right, and saving the day. It’s something that just can’t be offered on the Villain side. But City of Villains has a more “proactive” feeling to it. You have a sense that you are going out and causing trouble, instead of reacting to it like heroes do.


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