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Star Wars Galaxies : Patch Notes
KeyWord: Star Wars Galaxies Date: 2006-09-28
Summary:New Trandoshan Character Appearances: Trandoshan character appearances have been upgraded so that your character?s customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking.

Below is The Chapter 3, "Smugglers and Scoundrels" Publish Notes from The Official Site of Star Wars Galaxies.

Art

New Trandoshan Character Appearances: Trandoshan character appearances have been upgraded so that your character?s customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking.

Armor

Most Imperial armor can now be worn by races that previously couldn?t wear it. The armor won?t be visible, but the armor bonuses will be applied. For example, a Mon Calamari can now wear a Scout Trooper helmet and receive the armor bonuses but he won?t appear to be wearing a helmet.
Fixed an issue with faction armor that required faction points to bio-link the armor.

Chat

Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.

Combat

Heavy Weapons are using damage procs again.
All damage procs have been normalized based on the speed of the weapon you are using.
Delayed attacks such as the Trauger Gas Canister will no longer continue to attack targets after the player who initiated the attack has died.
If a group buff fails to take effect on a player in your group due to factional restrictions, you will receive a system message telling you so.
As you spend or revoke Expertise skills and abilities, equipped weapons will have the correct modified weapon ranges.

Damage from Area-of-Effect (AoE) attacks should no longer affect buildings.
Armor requirements have been removed for Expertise abilities that are activated by the using toolbar.  Specifically, the Bounty Hunter abilities Duelist Stance and Power Assisted Sprint and the Officer abilities Synaptic Stimulator and Environmental Purge no longer have "worn armor" requirements.

Cybernetics

Fixed an issue that sometimes caused a crash-to-desktop while using cybernetic limbs.
Galactic Civil War

Minefield donations to factional HQs have been temporarily disabled.
Faction points can no longer be purchased from recruiters since faction points are now earned by GCW combat.

Faction cost modifiers based on species or profession have been reduced or removed.
The /pvp command cannot be used by Special Forces in player bases.
The command "/surrender" now plays the surrender emote. ("/surrenderself").
Killing Rebel and Imperial NPC guards around the Restuss communication arrays should now award the correct faction points.

The radial menus for GCW bases will display available options more conveniently for base attackers and base defenders. For example, base attackers will have the default option "overload" displayed as the first option. Base defenders will have the default option "Manage Structure" displayed as the first option.

Loot

Elite insects will drop loot.

Player Cities

Mayors no longer need a militia member to give them zoning rights when trying to transfer a structure.
Profession: Jedi

The three Heightened Speed Expertise abilities that were available in the original Jedi Expertise template will be automatically allocated.

Profession: Officer

Officer Expertise has been added to the game.

Profession: Smuggler

Smuggler Expertise has been added to the game.

Profession: Traders

Wookiee Vendors should now wear Wookiee Armor.

Quests

Trials of Obi-Wan: Doombringer in the Operational Droid Factory will activate more consistently after his hands have died.
Trials of Obi-Wan: The "Malevolent Heavy Sword" quest reward in Mustafar is now a two-handed weapon as it was originally intended.

Space

The repair conduits on multiplayer ships will no longer prevent you from repairing multiple conduit breaks during space combat.

User Interface

Character Select Screen: Scrolling happens more smoothly when scrolling up and down the list of available galaxies.

Character Sheet: Added a Galactic Civil War page to the character sheet.

Character Sheet: Added a Cybernetics page to the character sheet.

Character Sheet: Experience Point bars are thicker.

Expertise window: Expertise windows will no longer draw arrows to skills that are not immediately dependant on each other.

Inventory: An option has been added that will allow you to drag-and-drop items into containers. You can choose to have the option to drag-and-drop items into containers or to use the new sortable inventory mode.

Radar: Radar is now smaller, cleaner, and resizable.

Radar: The symbol for North on your radar display is more clearly visible.

Radar: The display for location coordinates has been detached from the radar display. It now has its own window that is moveable.

Radar: Added an option to turn the location coordinates display on and off.

Radar: Radar is no longer transparent when standing in a multiplayer space ship.

Radar: Radar screens no longer have white backgrounds in a variety of adventure zones while the "show terrain on radar" option is turned on.

Toolbar: An option to turn on a second toolbar has been added to the game.
The main menu button is now moveable.

Star Wars Galaxies can now be moved to any monitor when running in windowed mode on multi-monitor systems.

Star Wars Galaxies can now be minimized when running in windowed mode.

Added 4 new sliders to control the sizes of various types of combat fly-text.

You can use the mouse wheel to zoom in-and-out on your radar screen, even if you don?t hold down the control key.

Added a menu option to control the opacity of the Command Button.

The Quest Helper window is now moveable on both the ground and in space.

Clicking the right scroll bar on your datapad will no longer cause datapad tabs to disappear.

The help window correctly stretches all the way to the bottom of the window.

Fly-text now uses the Star Wars font.

Pressing the escape key to skip an in-game move will no longer log you out of the game. The "back" button on loading screens is now labeled "Exit". You can press the "Exit" button to skip in-game movies. This was done to help prevent players from accidentally logging out of the game.

A DPS meter has been added to the game. This meter will add a small informative window that will display your character?s current DPS along with a running total.

The modal chat option is available in your Options menu.

Added the "Change View" button to the inventory screen and the datapad.

Fixed an issue that sometimes caused POI and Draft Schematics tabs in the Datapad to be empty.

"Weapon Category" is now displayed on weapons when they are examined.

Commands on the space toolbar will work even if the toolbar isn?t visible.

While targeting another player, a radial menu option has been added that will display the targeted player?s character sheet. This will display a limited version of the player?s character sheet which includes the player?s Status, Personal, and GCW information.

The "activate" and "deactivate" cursors will display correctly. For example, sitting in a chair will now display the correct activate and deactivate icons.

Vehicles

Vehicles will now be more difficult to disable while mounted by a player.
Visual effects won?t restart every time you mount and dismount a vehicle as long as the effect has finished.

World

Milk can be harvested by milking creatures.
You can examine a creature to find out what type of milk it has. If it has none, the description will say "None".

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