It?s monsters vs. mechanics in this month?s Career Profile as we take a look at two of WAR?s ranged classes, the Goblin Squig Herder and the Dwarf Engineer. Look for more career details and game system information in upcoming newsletters.Below are the details of Warhammer races. Please enjoy it.
Squigs! Need I say more? Well I suppose I should. The Squig Herder was an easy choice when it came to Goblin careers. If the Squigs themselves werenĄ¯t enough, the notion of a small green man herding these toothy blighters about with nothing more than a whistle and a bag of treats was an easy sell. The principle of the Squig Herder is simple ¨C take a Goblin and just add Squigs ¨C but we needed to focus on the role he would play. We wanted to make sure that he was a valuable warrior who fulfilled an important need, and that need was dealing damage.
The Engineer was more challenging conceptually. We wanted to capture the notions of Dwarf siege equipment, inventions, and technology without turning him into a collection of mechanical gags. To this end, we focused on firepower, capitalizing on the images and concepts of Dwarf tech to arm our engineer to the teeth with tools for close to medium ranged combat. We rounded this out with the ability to assemble useful objects out of parts on hand. This allows him to enhance the firepower of his allies, and build complex traps and bombs for his own use.
from : http://www.warhammeronline.com