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Auto Assault: Maintenance Hotfix Applied
KeyWord: Auto Assault Date: 2006-08-02
Summary:Attention! The is a new maintenance hotfix which makes several changes to Biomek virus skills, additional server stability, collision damage adjustment, including other skill changes.

Look at the following chages and bug fixes:

Changes

  • Biomek Virus Skills
    • Chance of Virus skills hitting the target reduced from 80% to 75%. If target is hit successfully it is "contagious" and can spread the virus. The chance of the virus taking effect on that target is now standardized to 60% across all virus skills. The spreading of damage dealing viruses may be stopped by resistances.
    • Explanation: Virus skill success is determined by two separate rolls. The first is if the virus hits (75% chance), the second is if the virus infects the target (60% chance). Targets can be carriers of the virus but not actually infected by it. These carriers can transport the virus to others. If either of these cases are false it does not spread to that target, that pulse (but it did try to). "
    • Added the following clarifying text to each Virus skill description: "This skill spreads virally for 3 generations, up to 2 enemies per pulse, within 40m radius, with less duration on subsequent infections." In cases where the same virus skill was available to multiple classes but had differing values, the values were standardized.
    • The following Virus Skills are affected:
      • repair.virus
      • combust.virus
      • gimp.virus
      • disarm.virus
      • slowdown.virus
      • locked.virus
      • corrode.virus
      • dimda.virus
      • catalyst.virus
  • Mutant Spirit Affinity now adds contamination damage to all weapons instead of only adding to contamination weapons.
  • If a character logs out while dead, it will automatically be brought back to the nearest repair station upon login.

Bug Fixes

  • Improved server stability.
  • Fixed bug where convoy loot was being determined based on the position of the killer instead of the position of the mob. This made it so that in some cases convoy members would not get xp and/or loot if the convoy member that owned the kill went out of range and the remaining convoy members killed the mob before mob ownership changed.
  • Fixed Biomek Terminator?s Frost Plate skill to properly provide resistance bonuses.
  • Fixed Biomek Terminator?s Soft Spot Skill to properly debuff all resistances and added a 40m splash damage radius.
  • Fixed driving, physics, and turret problems with the Human Bounty Hunter "Hydra GT2" Chassis, including increased stat bonuses to be level appropriate.
  • Capturing an outpost should now auto-reveal you correctly.
  • Collision damage has been modified for all vehicles over 20,000 mass such that their damage continues to increase, but is capped equal to roughly the most damaging player skills in the game (~350 damage). Critical hits, melee weapons, and bumper skills can bring this value much higher. This change effects the following player tank chassis: Erebus, Talos, Trackmaster, Bruin, Gothan, Grizzly, Abolate. All other vehicle collision damage remains unchanged.
  • When player dies, previous Battle Mode selection remains after respawning.
  • Respec - research window updates with new information. Icons no longer pop up informing player of new stats if window is already open

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