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Explore The Restless Isles
KeyWord: restless isles Date: 07-11-2006
Summary:Long ago, the Restless Isles were a chain of peaks linked by a labyrinth of tunnels and caverns. This natural fortress was transformed into a war foundry by the ancient lords of Dal Quor in their battle against the giants of Xen?drik.

The Restless Isles – Outdoor Adventure Area

Long ago, the Restless Isles were a chain of peaks linked by a labyrinth of tunnels and caverns. This natural fortress was transformed into a war foundry by the ancient lords of Dal Quor in their battle against the giants of Xen?drik. Known as the ?Twilight Forge,? this armory created warforged and other weapons for the cataclysmic war that ultimately ended in defeat for the quori and ruin for the giants.    
Thousands of years have passed since then, and the land has been inundated with water from the Thunder Sea. Only the tops of the peaks remain above sea level, but quori-reinforced tunnels continue to link the islands in this mysterious chain. Although the quori are 40,000 years gone, their strange architecture survives. So do the wildmen -- a race of crazed humanoids known nowhere else in Eberron, and presumed to have evolved from servants that the quori left behind.

The players land safely on the Foothold, a tiny island now populated by smugglers and used as a transfer point for priceless artifacts. But the rest of the islands are dominated by an invading race of magic-wielding ogres and their evil masters, as well as enslaved and vicious wildmen. Only a powerful party will survive the challenges of the Restless Isles!

Dungeons found in the Restless Isles:

Cartamon?s Shipping Warehouse (CR 10)
Baudry Cartamon is once again locked in a struggle with the bugbear smuggler, Hazadill, who has cut a deal with the Aurum and returned to prominence as a powerful crime boss. The players must delve into Hazadill?s new lair -- located where Baudry Cartamon least expected it -- and discover the source of Hazadill?s sudden fortunes.

Ghola Fan?s Compound (CR 10)
Since the old khan?s death, the ogre mage named Ghola-Fan rules the Runetusk Ogres with a clenched fist. But some of the Runetusks are disturbed by Ghola-Fan?s alliance with the illithids. Following the advice of the ogre renegade Mul-Tong, players must storm the compound and challenge Ghola-Fan himself. But clever players might discover a way to infiltrate Ghola-Fan?s compound without alerting its guards...

The Shrieking Mines (CR 10)
The enslaved wildmen work in dangerous conditions, mining resonant crystal from the deadly Shrieking Mines. Many wildmen who descend into the mines never escape, and not all deaths are due to natural dangers -- the illithids find this place a ready source of victims. Can the players free the wildmen from their bondage? Will the bloodthirsty wildmen turn against the players when their captors are slain?

The Twilight Forge (CR 11)
Buried beneath the largest of the Restless Isles, the Twilight Forge was built by quori invaders and used to wage war against the ancient giants. Now the Twilight Forge has been re-occupied by the mind flayers and their new minions. The fires of the forge burn brightly as weapons are created for a fresh assault on Xen?drik. Only the most cunning of heroes will survive the fiendish puzzles and traps of the Twilight Forge -- and only the strongest of will and body can hope to defeat the illithid mastermind!


The Twilight Forge (CR 11) – Raid Boss
The Warforged Titan was built to fight a war that ended 40,000 years ago. Now it awakens to its ancient purpose....





Restless Isles Q&A

* What level will you need to be to access the Restless Isles? Lower-level players can tag along with their veteran friends, but the recommended levels are 7-10. The Restless Isles contain some of the toughest challenges in the game!

* Will we encounter new creatures? Yes! For example, the devious Ogre Mage...

* Will we find new loot and items? Yes! There are new and unique items to be found in the Restless Isles. Click here for a sneak peek.

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