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Weekly Development Activities: June 12, 2006
KeyWord: Date: 07-07-2006
Summary:
Check out the latest updates to the "Weekly Development Activities." The goal for this feature is to give solid expectations on what you can expect to see in future updates.

In QA
These items are in QA and should be a part of the next update.
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Under Development
These items are currently in development and are scheduled for the Twilight Forge Module or later.

Please note: this is just the third installment in the extremely lengthy list of fixes and changes that we are working on for the Twilight Forge Module. This is just the beginning.

UI Improvements

NEW - The latency meter will be located in the main menu bar. Also, the latency meter will no longer want to be on top of everything (tooltips, for example).
NEW - Apostrophes and spaces will once again be allowed in player surnames and guild names.
NEW - The player biography panel will be adjusted to allow for more punctuation and printable character types.
NEW - The alive/incapacitated/dead state of members of your fellowship will update properly even when your group members are far from you.
NEW - The tooltip for feats will display how many times you have acquired the feat if you have acquired it more then once.
NEW - The tooltip for "Sneak Attack" will display how much extra damage you cause when performing a sneak attack.
NEW - Correcting a text error with the tooltip for Greater Bane items that improperly states that Greater Bane is a +2 bonus instead of a +4 bonus.
Alerts for "Missing Spell Component" will now list what the missing component is.
The "/help alias" description of the /alias command is being updated to properly reflect /alias\‘ capabilities.
There is now an option to ignore all guild invites.
Guild invites from squelched players will now be ignored.
The correct error message will now be displayed if your guild invite expires.
If you die from constitution damage you will no longer have an ability damage icon appear on your screen after you have resurrected.
In order to explain the death penalty more clearly, the Death Penalty tooltip will be changed to read "You are significantly below the minimum amount of experience points required for your level. Your maximum hit points and spell points have been reduced, and you suffer a penalty to your attack rolls, saves, skills, and caster level."
NEW - When you hover over the icon for items in your inventory, shops, chests, and reward UI, you will receive the examination information in a tooltip. This is in addition to the current method of examination (using the "z" key or the magnifying glass on the focus orb).
NEW - The effect descriptions will be displayed directly upon examination, you will no longer need to hover over the effect names to get the descriptions from a tooltip.
NEW - We are fixing a display issue where players who are wearing a +Con item or are under the effect of a +Con spell during level advancement see an incorrect increase to hit points.
NEW - The "Play this Character" button in character generation will be renamed to "Create this Character" to more accurately describe what the button does.
General

NEW - We are adding a new emote into the game! You will soon be able to /eat.
You will now be able to log out while incapacitated.
You will no longer be able to be both exhausted and fatigued; exhaustion will remove and block fatigue.
The upper limit of 40 on skills will be removed.
We are changing the way "Over Time" spells and effects work. The intervals will be closer together (i.e., 2 seconds instead of 6 seconds), but will do less damage/benefit during each interval. There will be no change to the total amount of damage/benefit, this is purely a change to how the damage/benefit is spread out over time. This change also applies to the way lava does damage over time.
Owing to their construct nature, Warforged will find that they are able to hold their breath under water significantly longer than they could before.
Combat

NEW - All enemy trip and knockdown attacks (including Grease) will give the player a balance skill based save attempt every 2 seconds for the duration of the knockdown.
NEW - Ranger\‘s favored enemy bonus will now apply a +2 to the bluff skill against favored enemies.
All races will be able to cause damage when they attempt to attack while sneaking with a shield.
The display for your party member\‘s HP/SP bars will refresh more frequently.
We are fixing a display issue where the damage over time component of Slicing Blow isn\‘t displaying properly (please note: the DOT is occurring properly, it just isn\‘t displaying properly.).
NEW - We are fixing a display error that sometimes causes the damage numbers over your target\‘s head to be incorrect when a sneak attack is performed while the precision attack feat is active.
Enhancements

Warforged with Improved Fortification will no longer be healed, even if they have taken the "Healer\‘s Friend" enhancement.
Items

NEW - Any wand offered as a quest reward will now be fully charged.
We have fixed a display error in the description text for mithril armor where the text stated that mithril armor was a medium armor instead of a light armor. This was a text error only and will not change performance.
Spells

NEW - We are fixing a problem where the Flame Arrow spell can fail based upon your spell resistance.
We are fixing a problem where holy smite is not properly stunning evil creatures.
Lightning bolt and flaming sphere would periodically hit targets more than once. This issue will be fixed.
The Divine power spell is being fixed to properly apply the correct amount of temporary hit points to its target.
We are fixing the Bard song "Inspire Greatness" and the spell "Greater Heroism" so that their greatness effects will no longer prematurely end when the bonus temporary hit points are used up.
Melf\‘s Acid Arrow is having its look and effects changed so that it appears bigger and brighter.
We are fixing an issue where if you\‘ve been hit by multiple blindness spells, all of the spells would end as soon as the first spell expired. Now your full sight won\‘t be restored until the final blindness effect has ended.
The "doom" spell will now properly give you a -2 to your attack rolls (as per D&D rules).
Having the benefit "Improved Heightening" will no longer give a discount to spells that are already maximum level.
The poison spell will now show immunity effects if cast on an immune target.
When you resist a spell due to an item of spell resistance, it will now send feedback to the combat chat tab.
Monsters

The Guardian of the Seal of Shan-to-Kor will now be less likely to walk on top of people (float) during combat.
Xorian skeletons will no longer be immune to fire.
Casting "Blind" on Velah the Dragon will have no effect.
NEW - When a wraith kills something that is already undead, it will not spawn a new wraith.
NEW - Icestorm will have the proper visual effects when cast by troglodytes, kobolds, and hobgoblins.
NEW - We are fixing a bug that is incorrectly inflating trolls\‘ vulnerability to poison. In conjunction with this fix, we are also raising the strength and damage capabilities of trolls and ogres on the "hard" and "elite" settings.
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