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Horizons In-Development Update
KeyWord: horizon,update Date: 07-05-2006
Summary:Horizons has once again come up with an "In-Development" design update with lots of good things.

Horizons has once again come up with an "In-Development" design update with lots of good things.Below is a snippet:

Here we are, once again. Another month, another design update. I believe this has become a trend, folks!

June was a good month for us. Lots of good things happened with Horizons and with Tulga. We?ve continued to see excellent growth and conversion of new players. And word of mouth is definitely getting out about us!

One of the biggest changes here during June was the addition of three new people to our staff; Zach, Michael and Nate. Two designers and an artist. And they?re already making waves! We?ve got art assets from Nate that fix many errors, high poly counts, and occlusion models. And we?ve got new content from Zach and Michael in the form of quests, monsters and more. And we?ve got the addition of the folks from Gamersinfo.net helping us with our forums, our community site, QA testing, and marketing.

We?re patching new content to blight in the form of Dragon cargo disks, several new quests for New Trismus, and the usual assortment of tweaks and fixes. In addition, we?ve got a host of new client changes... some of the more impressive ones include changes to the sound system to be more robust, cleaning up of the player preference system and graphics options, and the scaling of particle effects based on your skill. The player preference system is the record of your video, sound, game options, your keyboard shortcuts, and your hotkey bars all rolled into a set of files. These values were originally spread out throughout the file-system of the Horizons install, but its all been organized and cleaned up.


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