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DDO Patron System & Adventure Compendium
KeyWord: ddo Date: 06-10-2006
Summary:Once again DDO has showed us what to be expected in the Module 2: the Patron System and Adventure Compendium.

Once again DDO has showed us what to be expected in the Module 2: the Patron System and Adventure Compendium.

Negotiations were complete. The merchants and explorers of Eberron had completed the pacts that would ensure a steady supply of Sahuagin navigators to lead ships safely through the treacherous Shargon?s Teeth. A new sea lane opened between Khorvaire and Xen?Drik and the port city of Stormreach began to grow. Every day brought new travelers seeking fame, glory, riches, or a fresh start. As the inns filled to bursting and new faces filled the marketplace, the original residents of Stormreach had to decide how best to separate the wheat from the chaff.

House Kundarak was the first group to see the opportunity inherent in the situation. They began offering incentives and rewards for service to House Kundarak. What better way to inspire loyalty to their House while simultaneously discovering which of the newcomers were the hardest working, the most dedicated and true? The other Houses soon fell in line. House Deneith, House Jorasco, House Phiarlan, the Church of the Silver Flame, and a loose affiliation of merchants and citizens began offering similar incentives for service to their particular group. The new arrivals to Stormreach flourished under the attentions of their chosen patrons.

The Patron System

With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.


【编辑:Alibaba】
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