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Narrative Design: Writing Stories With Gameplay In Mind Wednesday, September 6, 2006 9:30am - 10:30am |
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Successful game stories enhance and deepen the gameplay experience. But how do we create a compelling game story? Where does the game end, and the story begin? Which comes first in the creative process? How can we learn from our mistakes ¨C and further our craft on future projects? What did Ubisoft developers learn from projects like Splinter Cell, Rainbow 6, Ghost Recon, or Prince of Persia? This session takes a look at these questions, and offers some thoughts on the future of storytelling in games.
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Keynote Speech Wednesday, September 6, 2006 11:00am - 12:00pm |
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As a game designer and specialist consultant for the XBox Advanced Technology Group, Mark was able to visit professional game development studios around the world. He brings key insights, insider lessons, and most importantly the ?20,000? foot view of the game industry to the Game Writers Conference. This session will offer a fresh point of view on storytelling, our changing audience, the impact of technology, and the direction games will take in the next few years. Mark?s presentations are thick with media, spiced with stories, and served fast. It is certain to be a wild and thought-Provoking ride.
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Creating Characters For Games Wednesday, September 6, 2006 1:00pm - 2:00pm
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| In its focus on delivering story-driven RPGs, BioWare has traditionally relied on dialogue--and lots of it--to deliver a game?s narrative and develop its characters. With the advent of digital actors that can emote and express themselves with the clarity of any human, game designers are presented not only with new techniques, but also unexpected challenges. |
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Inside the Voice Actor?s Studio: Writing Dialogue for Actors Wednesday, September 6, 2006 2:30pm - 3:30pm |
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| Voice acting in games can make or break the game/story experience, but long before the actor gets the pages, the writer spends many hours honing the words. Actors need great writers, and writers need great voice actors. The relationship is truly symbiotic. But what if you need to write for a specific actor who¡¯s already been cast? How can you write to their strengths? Knowing whom you¡¯re writing for and writing inside their abilities only serves to enhance the process and the product. Join writers, VO directors and actors to discuss what works and what doesn¡¯t when creating truly spectacular dialog. |
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Improv for Writers Wednesday, September 6, 2006 4:00pm - 5:00pm |
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| Using techniques pulled from the fields of organizational behavior and improvisational theatre, this session will give you techniques for taking risks, writing more innovative stories, and working with all kinds of team members. In this interactive session, conference attendees will have an opportunity to network, co-create, and play in a fun and safe environment. A must for getting out of a rut, breaking out of a shell, and making the most out of the conference experience. |
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| Title: |
The 4th Austin Austin Game Conference |
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September 6th - 8th,2006 |
| Address: |
Austin Convention Center 500 East Cesar Chavez St Austin, 78701 |
| OFFICESITE: |
Officesite |
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| The Austin Game Conference (AGC) is the definitive conference for online and networked game development, including massively multiplayer online games, casual games, online PC and console games. |
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