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The Lone Wolf Thursday, September 7, 2006 10:00am - 11:00am |
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Learn about developing your game audio services to meet the needs and expectations of experienced game producers. This session is designed for the independent contractor, given by an independent contractor.
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Audio UI as Interactive Music Thursday, September 7, 2006 11:30am - 12:30pm |
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| Mobile devices can contain both sophisticated audio software and numerous control buttons, making it possible to produce a wide range of sounds based on user interaction. The author discusses the art and science of creating audio UI for handheld hardware, and how interactive music techniques can be helpful when designing audio interfaces. Three versions of Sidekicks, the General Magic PDA, and other devices, will be used to demonstrate tricks of the trade. |
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Music Design for Large Persistent Worlds Thursday, September 7, 2006 2:00pm - 3:00pm
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| This session presents an overview, a how-to, a discussion of what works and what doesn?t, which, of course, is largely subjective. How one guy sitting in a studio completely alone, unaided, unabetted, with no orchestra, can make soundtracks that, at the very least, aren?t completely embarassing. |
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Sound Source Acquisition and Library Maintenance Thursday, September 7, 2006 3:30pm - 4:30pm |
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A top sound designer discusses field recording, useful commercial libraries, and sound library maintenance.
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Austin Game Conference Party Thursday, September 7, 2006 7:00pm - whenever |
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| Title: |
The 4th Austin Austin Game Conference |
| Date: |
September 6th - 8th,2006 |
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Austin Convention Center 500 East Cesar Chavez St Austin, 78701 |
| OFFICESITE: |
Officesite |
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| The Austin Game Conference (AGC) is the definitive conference for online and networked game development, including massively multiplayer online games, casual games, online PC and console games. |
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