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Pre-production for Game Audio Wednesday, September 6, 2006 1:30pm - 2:30pm |
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There are many things an audio team can do during pre-production to improve audio creation and facilitate its implementation throughout product development. This session will go in depth into the vast possibilities of audio pre-production activities.
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Large Scale Dialog Management Wednesday, September 6, 2006 3:00pm - 4:00pm |
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With the game industry?s increasing demands for extremely large quantities of dialog assets, having to manage 100,000+ lines of dialog is becoming quite common. Learn the best techniques, tips, and tricks in this field from a seasoned dialog professional.
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Multi-channel Audio Wednesday, September 6, 2006 4:30pm - 5:30pm
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| Dig deep into the well that is multi-channel audio for games. Keeping the programmer in mind and geared toward expanding the possibilities of surround sound in games, this session will provide you with the ammo to spice up your mix. |
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Pub Crawl on 6th Street and other social activities in Downtown Austin Wednesday, September 6, 2006 7:30pm - whenever |
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| Title: |
The 4th Austin Austin Game Conference |
| Date: |
September 6th - 8th,2006 |
| Address: |
Austin Convention Center 500 East Cesar Chavez St Austin, 78701 |
| OFFICESITE: |
Officesite |
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| The Austin Game Conference (AGC) is the definitive conference for online and networked game development, including massively multiplayer online games, casual games, online PC and console games. |
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