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Pre-production for Game Audio
Wednesday, September 6, 2006
1:30pm - 2:30pm

There are many things an audio team can do during pre-production to improve audio creation and facilitate its implementation throughout product development. This session will go in depth into the vast possibilities of audio pre-production activities.

 
Large Scale Dialog Management
Wednesday, September 6, 2006
3:00pm - 4:00pm
With the game industry?s increasing demands for extremely large quantities of dialog assets, having to manage 100,000+ lines of dialog is becoming quite common. Learn the best techniques, tips, and tricks in this field from a seasoned dialog professional.
 
Multi-channel Audio
Wednesday, September 6, 2006
4:30pm - 5:30pm

Dig deep into the well that is multi-channel audio for games. Keeping the programmer in mind and geared toward expanding the possibilities of surround sound in games, this session will provide you with the ammo to spice up your mix.
 
Pub Crawl on 6th Street and other social activities in Downtown Austin
Wednesday
, September 6, 2006
7:30pm - whenever
 
 
Title: The 4th Austin Austin Game Conference
Date: September 6th - 8th,2006
Address: Austin Convention Center 500 East Cesar Chavez St Austin, 78701
OFFICESITE: Officesite
The Austin Game Conference (AGC) is the definitive conference for online and networked game development, including massively multiplayer online games, casual games, online PC and console games.
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AGC 2005

AGC 2005 IN MMOSTE