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What Keeps Us Awake at Night: Casual Game Designers Speak Out Wednesday, September 6, 2006 11:00am - 12:00pm |
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Casual games have rapidly moved beyond basic three-in-a-row games to original designs that can even include multiplayer and community features. The industry is exploding with richer games that blur the lines between traditional and casual game play with dynamics that span From high-speed arcade action, to contemplative puzzle games and everything in between. But are the casual developers really ready for the challenges of the next generation of games? For that matter, are the players?
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The ROI of Advergaming Wednesday, September 6, 2006 1:30pm - 2:30pm |
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| Web and downloadable games space continues to reach more and more consumers. The term "Casual Games" has sparked a cottage industry all it?s own. Advergaming, once a segment of the market drawing specialized game developers and agencies has now attracted heavyweights including the likes of Microsoft. Organizations looking to develop advergames learn about how to develop quality games that achieve their goals and reach the desired audience. |
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Web-based Casual Games Wednesday, September 6, 2006 3:00pm - 4:00pm
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Speakers list: - Susan Choe, CEO, StrayFish.com - Daniel James, Founder & CEO, Three Rings - Erik Bethke, CEO, GoPets Ltd. - Sean Ryan, CEO, Meez.com - Alex St. John, CEO & Co-Founder, WildTangent |
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Virtual Currency Wednesday, September 6, 2006 4:30pm - 5:30pm |
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| Virtual has the power and the potential to alter the casual game landscape but has yet to do so dramatically. What are the next steps?? What will the landscape look like when we get there? Leaders in the industry are already putting virtual currency into practice to create insight into how to get it right. |
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| Title: |
The 4th Austin Austin Game Conference |
| Date: |
September 6th - 8th,2006 |
| Address: |
Austin Convention Center 500 East Cesar Chavez St Austin, 78701 |
| OFFICESITE: |
Officesite |
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| The Austin Game Conference (AGC) is the definitive conference for online and networked game development, including massively multiplayer online games, casual games, online PC and console games. |
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