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Located in Room 7
Thursday, October 27, 2005
Thursday, 11:00am - 12:00pm
Using BigWorld Technology to Create
a MMOG in 1 hour
In these days of climbing development budgets and massive
teams, middleware has been positioned as the solution
to reduce risk, effort and time to market. Can it really
help? This presentation will show you how BigWorld Technology
can reduce your technology mountains to mere molehills
by producing a complete (but simple) massively multiplayer
online game in just one hour. It will cover world building,
particle systems, AI, UI and general scripting?
- Simon Hayes, Chief Technology Officer, BigWorld Pty
Ltd
Thursday, 1:30pm - 2:30pm
Xbox 360 Live Marketplace
Marketplace is Xbox 360’s one-stop shop for content
downloads demos, trailers, and premium subscriptions
on Xbox Live. Marketplace is an evolutionary leap from
the content downloader of Xbox 1 and will feature both
Dashboard and Guide versions where users can easily
browse, find, and download free and premium content
items. This talk covers the basic features of Marketplace
and an overview of the APIs that Marketplace exposes
to titles. In addition, the talk provides an in-depth
section on specific marketplace content features that
will be useful to planning, creating, and submitting
your content offerings.
- Jeff Pobst, Lead Technical Game Manager, Microsoft
Thursday, 3:00pm - 4:00pm
Next-Gen Graphics on Windows Vista™
Revealed
Windows Vista™ is coming! This session will reveal
the exciting new improvements to the graphics stack
in the next version of Windows and what it means for
game developers. Initially covering an overview of the
new Display Driver Model and improved DirectX 9 Experience
on Windows Vista, the majority of this session will
be focused on DirectX 10: What are the capabilities
of the revolutionary new hardware pipeline? What will
the developer experience be on the new API & D3D
runtime? What unprecedented visual experience will next-gen
Windows titles be capable of as a result?
- Chuck Walbourn, Software Design Engineer, WGGT Microsoft
Corporation
Thursday, 4:30pm - 5:30pm
Blending Character Animation and
Physics in Next Gen Games
This talk summarizes Havok’s innovative approach
to blending
artist-driven character animation and physically-enabled
reactions
in the game, to deepen the character’s believability
and the player’s immersive experience. Havok’s
flagship product HAVOK COMPLETE is presented, along
with an overview of the production pipeline and cutting
edge demos that illustrate how this exciting approach
is already being used in upcoming game titles under
development.
- Jeff Yates, VP Product Management, Havok
Friday, October 28, 2005
Friday, 11:00am - 12:00pm
Casual Game Evolution Summit:
Moving Beyond Downloads
Casual game downloads have flourished as a ?300 million
per year business overnight. Hit download titles will
generate millions of dollars of revenue from players.
However, with a short shelf-life and fewer blockbuster
hits, the download market is changing. Meanwhile, with
ever-increasing broadband penetration, new revenue and
distribution models are showing promise; such as virtual
merchandise sales, advertising, tournaments, subscriptions,
and more. Join us for an engaging panel and discover
these emerging models from the people who are pushing
the industry forward.
Five 256 MB RAM drives will be raffled at the session!
- Moderator: Adeo Ressi, Game Trust, Inc.
- Peter Glover, Shockwave.com
- Margaret Wallace, Skunk Studios
- Mark Cottam, United Developers, Mumbo Jumbo
- Brian Robbins, Fuel Industries, IGDA
Friday, 1:30pm - 2:30pm
Casual Game Evolution Summit:
Tech Today for Tomorrow’s Hit
Writing a casual game may appear easy, but writing a
great casual game is hard. What language do you choose?
How do you optimize game play? Can you go multiplayer,
and what are your commerce options? Learn tips and tricks
from veteran developers and top technology providers,
including Macromedia, Sun Microsystems, and Game Trust.
Five 256 MB RAM drives will be raffled at the session!
- Moderator: Adeo Ressi, Game Trust, Inc.
- Chris Melissinos, Sun Microsystems
- Tom Higgins, Macromedia
Friday, 3:00pm - 4:00pm
Reaching the mass market with
connected mobile games
The future of gaming is mobile and connected. Everybody?s
talking about it - publishers, developers, operators,
analysts, press... Billions of dollars to be made in
connected mobile gaming in the coming years. And everybody?s
trying to figure out how to get there to ride the wave.
This presentation will discuss the promise of connected
mobile gaming and how you can reach the mass market
audience with these games.
-Markus Huttunen, Business Development Manager, SNAP
Mobile, Nokia Games Business Program
Friday, 4:30pm - 5:30pm
Creating games, community, and
entertainment
Overcoming challenges in making rich content for mobile
Defining content for a new platform - making games
for N-Gage
Blurring the distinctions between the gaming device
and the mobile phone
Enabling a gaming community through the mobile channel
- Scott Foe, Senior Producer, Games Business Unit,
Nokia |