The Austin Game Conference
(AGC), a two-day event held annually in the fall,
is the definitive conference for networked game
development, including massively multiplayer online
games, mobile and wireless games and devices, and
online PC and console games.
The event is marketed internationally and provides
a venue where developers, technologists and business
professionals can network with colleagues, learn
from industry leaders, stay informed about the latest
tools, technologies and techniques and get business
done in a relaxed atmosphere.
Attendees include decision-makers setting the standards
and looking for insights to improve their businesses
and they come to AGC to get the opportunity to drill
down to the key issues.
Growth
In 2004 attendees heard from industry veterans and
luminaries in a program offering more than 125 speakers
in 53 sessions and 7 tracks. Planning for the 2005
Austin Game Conference has already begun.
Over 1,400 people from around the world participated
in the 2004 Austin Game Conference, up from 850
people at the first AGC in 2003. The Austin Game
Conference draws from an international audience
with attendees, speakers and exhibitors from as
far away as China, Korea, France, UK, Hong Kong,
Japan and Australia.
Focus
The Conference is dedicated to meeting the needs
of professionals focused on networked game development
including MMOGs, online and internet multiplayer
games for PCs, consoles and mobile games. Also,
exclusive to the Austin Game Conference is the Mobile
Game Conference which concentrates on the business
and technology necessary to succeed in mobile games.
About AGC 2005
The 2005 AGC program has been expanded to deliver
even more critical information on creating and developing
mobile, multiplayer and massively multiplayer games
with a special emphasis on emerging products and
platforms. The expanded program consists of panel
sessions and workshops plus a TechPavilion showcasing
the latest tools, technologies, products and services
for developers, technologists and business professionals.